Waking Mars is a puzzle platformer. I bought it on Steam. The PC has an enhanced version, but I hear various fondleslabs can get the game too.
All the screenshots I’ve used in this review make the game look very action heavy, when it isn’t. Here it looks like a biologically-themed side-scroller.
I added a particle effects system. This is an early example of it. Pay little heed to the specifics of this example as that can easily be changed. I am more wondering if particles like this suit the style of the game? I shall have to have a think and consult with my teammates…
The ion-powered probe you see (mainly in the blooper reel) is a pain to fly. It’s non-intuitive. The craft has no real front, it has no SAS, the acceleration is dire, and the gravity is far less than what one is used to.
Flight on Minmus seems slow-motion. You have to use your brain (and the read-outs) rather than instinct and the scenery around you. I would often think I was in a slow and graceful descent where really I was moving too fast (vertically, horizontally or both) for the weedy ion engines to have a hope of braking in time.