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Making a Unique-Voiced Follower in Skyrim - Part 6

I Have Some Things to Trade With You

In part 5 of this guide we got your follower to follow you, but they were unable to do anything else that a follower can normally do, like trade and wait… and even leave.

Let’s fix that!

To see all parts of this guide that have currently been written, click here.

Read on for part 6 of the guide.

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My Hat, it is Trivalent

This is just too funny not to chronicle.

So, I was reading Pharyngula. There was a little article poking fun at a website promoting psychic bull-crap. Mildly amusing. But I noticed there were hundreds of comments. My penchant for vox pop roused, I clicked through to look.

Now, the comments seemed to have reset themselves or some-such so I was coming in part-way. But it was obvious that someone called erodinbladewin was claiming to have telekinesis or similar and the regulars were poking fun at him.

That’s more amusing but still not what I want to share. Read on…

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Making a Unique-Voiced Follower in Skyrim - Part 5

Getting the Follower to Follow Again

In part 3 of this guide we broke your follower’s ability to function as a follower. As promised, we’re going to start repairing that functionality.

To see all parts of this guide that have currently been written, click here.

Read on for part 5 of the guide.

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Making a Unique-Voiced Follower in Skyrim - Part 4

Advanced Hello

In part 3 of the guide we taught your NPC to say hello, but broke their follower functionality in doing so. I know a lot of you will be keen to start rebuilding that follower functionality, this time with your unique voice… but I’m afraid that will have to wait!

What I want to concentrate on in this part of the guide are things that we skimmed over quickly in part 3. Consider this guide as a imparting a bit of “advanced knowledge” to help you use the Creation Kit.

To see all parts of this guide that have currently been written, click here.

Read on for part 4 of the guide.

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