By deck16 on 19 Aug 2012 -- 0 notes, Comments
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Another Vox Venio update.
It’s taken me far longer than expected to get parallax scrolling working. I wanted these features:
- any number of layers
- each layer has its own independent horizontal and vertical scrolling speeds
- each layer can be shifted vertically and/or horizontally
- any layer can be repeated vertically, horizontally, both, or neither
Turns out its fairly easy to do the first two points, but I found it difficult to incorporate the latter two points. It seems like it should be fairly simple maths but I can assure you it was melting my brain. (Heaven help me should I ever try working on a proper 3D game.)
In the video there are three background layers: the sky, the mountains and the trailer building. To implement them into the level simply required these lines in one of the level files:
# background texture depth x y px py repHorz repVert background painted-hills-bg 0.5 0 -2 0.9 0.9 true false background sky-1px 1.0 -1 -4 1.0 1.0 true false background trailer 0.3 87 3.6 0.0 0.0 false false
An unexpted side-effect of the way I implemented background layers is that you can use it to implement scenery-like pieces like the trailer.
It’s nice that it’s done. Now I can finally move on to other things…
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