on 6 Oct 2012
Some time ago, Vox Venio’s artist Candice sent me some semi-transparent layers to use as a kind of foreground colour filter — something which I hadn’t thought of at all. It has only been today that I got to tweaking the code that implements the backgrounds so it could handle foreground layers too.
As you can see these “foreground filters” can really change the mood of a scene! This is the kind of graceful idea I love: so simple yet such an impact!
As always I try to make these features available to the level editor. The last image in the set above shows the XML used for the night-time colour filter.
Foregrounds can be used for things other than colour filtering though. Maybe a foreground equivalent to the mountains in the background. Or, more creatively, one could write information in the sky. Level names, instructions, or even credits along the lines of Little Big Planet (but not quite that awesome).